Process Interact with your holographic characters and worlds with Unity 3D Hello and welcome, all you Looking Glass Portrait-curious readers. My name is Nolan and I’m a long time developer of weird cool future tech,... Read more By Nolan Filter — December 29th, 2020
Process Interacting live with an iPhone-captured face in your Looking Glass Portrait Hi everyone! I'm Albert and I'm a UX designer here at Looking Glass Factory. Here's something fun I hacked together with Looking Glass Portrait in the last few weeks:... Read more By Albert Hwang — December 23rd, 2020
Process Getting Started with ParaView in 5 Steps In partnership with Kitware, one of ParaView's major contributors, the software can now speak directly to Looking Glass—making it dramatically easier to examine data in 3D.... Read more By Looking Glass Factory — October 1st, 2020
Process Post-Processing Stack with the Looking Glass Color grading, adding bloom, adding depth of field - all of these post processing effects can add texture and feeling to your game or interactive experience to edge it closer to exactly what you aimed to express through its creation.... Read more By Missy — August 5th, 2020
Process Getting Started with Holographic Maestro & PyMOL in 3 Easy Steps We partnered with Schrödinger to integrate with the Looking Glass so that users of their platform could view and share structures in 3D without headsets or glasses. Follow these quick steps, and you will be viewing 3D molecules in no time!... Read more By Stephen Holts — July 27th, 2020
Process Shining a Flashlight on Digital Holography By combining the diverse skills represented in our team, we were able to produce this demo for CES, and I think I can speak for all of us when I say we’re quite happy with the result.... Read more By Albert Hwang — March 6th, 2020