We've seen the how the Looking Glass can be used to breathe new life into classic works of yesteryear and give us a contemporary way to interact with familiar content. Today I'll be discussing how holograms can also be used to build on inspiration from the past to create unique work that stands on its own.
Inspired by the classic Lunar Lander arcade game, Looking Glass creator Jason Leigh crafted an entirely new experience. Honing in on the advantages of the Looking Glass's 3D landscape, MOON takes the original mission of Lunar Lander and applies it on a omnidirectional scale, which only builds on the brutally challenging nature of MOON's predecessor.
Where the 2D Lunar Lander game laid out your objectives on the same plane as your player, MOON gives you no such comfort. The only concession you're allowed is a compass-like pointer that guides you to each pod you're supposed to land on. You'll have to pay close attention to where the pods are in space relative to your player if you want to successfully land.
Playing MOON in a Looking Glass makes for a great 3D expansion on the ideas of the original Lunar Lander, as it requires our ability to perceive depth and relative distance. Just like in real life, you'll have to remember where objects are located even when they're not necessarily in your direct line of sight.
While flight simulators have been a tool used by NASA for a long time now, MOON demonstrates that holographic flight simulators could be the path for the future. Pilots training to fly air crafts or space crafts in real 3D simulation seems like a great idea for real life practice.
**this is part of our “100 Days of Holograms” series, where a few of us in the team at Looking Glass Factory post one new wonderful or weird (or both!) use for the Looking Glass holographic display being conjured around the world each day.