We've seen many different examples of the Looking Glass being used to visualize high-concept information, but what about concepts that are so abstract that perhaps the only way to visualize them is with a Looking Glass?
You may have heard that Nolan, one of our Unity Developers, recently built a tesseract in Unity and ported it into his Looking Glass as a part of an internal hackathon. In case you missed our initial post on it, a tesseract (also known as a hypercube), is a four-dimensional object that appears to us three-dimensional folks as a cube-like space bounded by more cubes.
Nolan says that it's not necessarily impossible to represent a 4D object in a 2D space, but as you can see above, it's not always the easiest to understand. Though the notion of a 4D object is highly abstract, it can be made accessible in a comprehensive and engaging way via the Looking Glass.
Displaying a tesseract in a Looking Glass makes conceptualizing the fourth dimension much easier than drawing it out on a 2D whiteboard given that 3D holograms are simply one dimension away.
Moments like these show that we're seeing a shift in how information is delivered and shared. This has mass implications in spaces like the medial and education fields. More that that, having a new way to deliver previously inaccessible information means that we're entering a new dimension of knowledge and understanding.
**this is part of our “100 Days of Holograms” series, where a few of us in the team at Looking Glass Factory post one new wonderful or weird (or both!) use for the Looking Glass holographic display being conjured around the world each day.