We spend quite a bit of time highlighting holographic creations from the software team at Looking Glass Factory and the brilliant community of holographic devs. In this post, however, I’m going to focus on how the love of 3D holograms has brought developers together to birth projects that, honestly, might not have ever existed without their union.
Last March in Tokyo, Japan, Mr. Yuichi Ishii hosted a weekend long Looking Glass hackathon alongside the Looking Glass Club. At 495 members, the Looking Glass Club is a study group that loves autostereoscopic vision and primarily uses the Looking Glass to explore their passion for IRL 3D. We touched on them a bit earlier in the 100 days post Holo-Hack, where Shawn focused on the club's first holographic YouTube livestream in July.
The event was capped at 50 participants, divided into 10 teams of 5 people, and the theme of the hackathon was "Seasons". Some (if not most) hackathoners even slept at the venue overnight, sustaining themselves with the abundant ramen cups, snacks, drinks and getting some shuteye on sleeping mats early Sunday morning.
Though it's impossible to fully encapsulate the magic of what all of the devs and even non-participating developers that came to show their work in the Looking Glass, I'll give you a taste of some of the incredible work this community showcased at the end of a 48 hour jam.
Team Geisha (or Team 6)
Team 6 showcased a piece that explores chirarism - "the thrill of an unexpected glimpse of something erotically suggestive that is normally hidden" (Source: Online Etymology Dictionary ). They played with hiding seasonal beauty behind traditional Japanese sliding doors, forcing players to spam Looking Glass buttons in order to force open the doors and see what was hidden.
Team 2 multiplexed three Looking Glasses together to create a game around the Japanese idiom "Daughter in a Box", describing girls that grow up (over)protected by their family. Players use a leap motion hand to bat away strange offenders that run in her direction, and each stage represents each season of the year (which for me, demonstrates year-round work).
Team 5 astonishingly created a haptic controller that allows users to pick up objects in their project and feel the pressure of squeezing it in the experience. They dressed up their Looking Glass as a home, and created a room that shifted seasons. My favorite season in this experience was summer, mostly because you could pick up a watermelon and, with great satisfaction, crush it.
Team 3 made a baseball multiplayer game that split the views on the Looking Glass and positioned the batting player and the pitching player on different sides of the display. This allowed both players to view the same display, but receive perspectives of the game that matched their playing positions. I had personally never seen anything like this before, and was blown away that this team came up with a game and a unique visual mechanic all while adhering beautifully and coherently to the theme "Seasons".
What was most touching throughout the entire hackathon was the earnest desire to learn together and create holographic applications with one another. While all of the groups were technically competing to win prizes from sponsors (including Looking Glasses from Looking Glass Factory), the sense of community and camaraderie for the sake of innovative creation was astounding.
Here's Mr. Ishii looking really cool on the hackathon floor.
**this is part of our “100 Days of Holograms” series, where a few of us in the team at Looking Glass Factory post one new wonderful or weird (or both!) use for the Looking Glass holographic display being conjured around the world each day.