#38: Real Holograms, Unreal Engine

#38: Real Holograms, Unreal Engine

When it comes to building the future of our digital world, it's becoming increasingly clear that it's important to have tools at our disposal that not only allow us to create visually stunning content, but that are also accessible to people that want make them. To that end, Epic has made Unreal free to use, they specifically support students & teachers working in development, and they maintain several forums & user groups.

As a game engine, millions of developers, businesses, and artists use Unreal Engine to breathe life into their games, product designs, and VFX scenes that evoke a feeling of awe that can only be described using the company's name.

It's clear that Unreal is the real deal.

We made a plugin that supports UE4 so that Unreal developers can see, play, & interact with their digital creations in holographic form. We know the degree of grit and hard work that it takes to build immersive, quality experiences in Unreal, and believe that sharing those experiences should be frictionless.

The Arm by Laurenz Riklin

The scene's camera component is easily replaced by the plugin's HoloplayCapture camera, so you can immediately preview the scene you're creating in the editor's view port as a hologram in your Looking Glass as well.

We bridged the Looking Glass with Unreal because of its ability to build 3D content that feels authentic. Being able to transport someone to another place is the mark of a compelling viewing experience, and here at Looking Glass Factory, that's a mission we're behind 100%.

Creating Unreal holograms is... unreal, and you can sign up for our beta here.

**this is part of our “100 Days of Holograms” series, where a few of us in the team at Looking Glass Factory post one new wonderful or weird (or both!) use for the Looking Glass holographic display being conjured around the world each day.

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