Unity is a game engine used by literally millions of people that make games and interactive experiences. In fact, over half of all games are built in Unity, including popular games like Hearthstone and Temple Run, and indie hits such as Cuphead and Inside.
The cool thing about Unity is that it's one of the most user friendly game engines out there. Not only does it have an interface that's relatively intuitive to understand and use, but there's also a ton of help and support from the burgeoning community of Unity devs online.
So when our lead software architect Kyle Appelgate created an SDK that allows any Unity developers to create software for the Looking Glass, it was a big deal. That meant that anyone that could make an application in Unity (which is millions of people), could now also make a hologram.
Virtually none of the user flow for Unity changes, except for the fact that the game view now exists within a holographic 3D display, instead of another window inside of the Unity Editor, and uses a prefab called Holoplay Capture that acts as the camera in the scene.
Kyle's really cool and nice so he worked hard to make the Holoplay Capture as similar to Unity's camera as possible. Thanks Kyle!
And thus, UNITY HOLOGRAMS WERE BORN.
Using their ULTRA SUPER POWERS, Unity developers of all kinds have created holographic applications that we couldn't even dream of.
And you can too! Download our Unity SDK here and check out our documentation.
**this is part of our “100 Days of Holograms” series, where a few of us in the team at Looking Glass Factory post one new wonderful or weird (or both!) use for the Looking Glass holographic display being conjured around the world each day.