#33: Valley Racer
Hi! It's Stephen again. I'm back to talk about this really cool (and somewhat addicting) game our Lead Software Architect Kyle ported into the Looking Glass.
This post is going to be quick because I need to get back to work, and by 'work' I mean beating Missy's high score, but more on that later.
Conceptually, Valley Racer is a pretty easy grasp. You race in a valley while dodging giant rocks for as long as you possibly can. When you inevitably crash, the game displays your score and then you're off to the races once again.
In reality, it's a non-stop adrenaline rush packed with plenty of close-calls that kept me on the edge of my seat for much longer than I planned to allot time for. Once I reached my personal high score of 19 seconds, I sat down with Valley Racer's creator to ask him some questions about his game, and also maybe to gloat.
Kyle built Valley Racer because he felt it was a simple project that would be easy for him to finish. Although originally created as a part of an older project, Kyle adapted the game to be playable in a Looking Glass to take advantage of its ability to visually communicate depth in a 3D space. Playing in a Looking Glass made for an incredibly immersive gaming experience, as I actually felt as if I was racing in a rocky valley.
It all came to a screeching halt when Kyle finally told me that the actual Valley Racer high score is 2 minutes, held of course, by Missy.
Next up, #34: Holographic Magic Tricks
**this is part of our “100 Days of Holograms” series, where a few of us in the team at Looking Glass Factory post one new wonderful or weird (or both!) use for the Looking Glass holographic display being conjured around the world each day.